Coen walking through the Svartrau market, representing exploration, economy, and achievement planning

The Blood of Dawnwalker guide · Launch evidence baseline · 2026-09-02

Spoiler-free Achievement Planning

On a first playthrough, pursue visible combat, exploration, and progression achievements naturally. Do not restart for unknown hidden conditions: the developers confirm that all 46 cannot be earned in one run.

01 / Before you begin

Check these assumptions first

  • 01Review the 23 achievement conditions currently visible on this Wiki.
  • 02Accept that some story choices make achievements mutually exclusive.

02 / Decision steps

Work through the choice in this order

  1. 01

    Track universal combat actions

    Perfect blocks, detonating an enemy with an active ability, and equipping three passive abilities can be accumulated during normal play.

  2. 02

    Attach exploration goals to your route

    Track villages, towers, banners, and transport convoys as you move through regions instead of rebuilding the entire map after finishing the story.

  3. 03

    Plan growth in all three trees

    Swordmastery, Witchcraft, and Vampiric trees each have an achievement for their ultimate trait, while another achievement asks you to maximize any single ability.

  4. 04

    Leave hidden achievements for later runs

    The developers keep 21 conditions hidden and state that one playthrough cannot unlock everything. Finish the story around your choices before deciding whether to look up spoilers.

03 / Common pitfalls

Do not let a false assumption choose for you

Publishing the 21 hidden conditions and spoiling story choices.

Treating launch-week global unlock rates as permanent difficulty rankings.

Sacrificing the story you want merely to chase every achievement in one run.

Forgetting that economy achievements track both silverware sales and denar holdings.

04 / Sources

Evidence for this guide