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Characters

Coen

Coen is the playable Dawnwalker: human by day and empowered by his vampiric nature at night. His immediate goal is to rescue his family from the vampires ruling the vale.

Characters

Brencis

Brencis is the vampire ruler of Vale Sangora. He earned support by ending the chaos of the plague years, but the true cost of his rule becomes visible from Greifberg Castle.

Characters

Lacra

Lacra is a vrakhir whose purpose conflicts with Brencis. She claims someone sent her to Vale Sangora to remove the new Knyaz.

Characters

Anca

Anca patiently guides Coen, teaches him to read, and leads him toward the witchcraft available during the day. She also carries an unrevealed secret of her own.

Characters

Marat

Marat leads the uprising against vampire rule. He is brave and charismatic enough to win loyalty, yet fear of betrayal keeps him from fully trusting others.

Characters

Xanthe

Xanthe controls the southeast and is Vale Sangora's oldest vampire. She researches supernatural advantages for Brencis's army and expands the Blood Guards.

Characters

Ambrus

Ambrus controls the north and manages the regime's human-blood supply, from draining prisoners to transport and storage. Brencis turned him only when the old order fell.

Characters

Bakir

Bakir is the experienced and cruel Mad Khan of the southwest. He distributes rewards for the regime and turns public punishment into a theater of fear.

Locations

Vale Sangora

Vale Sangora is the main setting: an isolated pocket of the Carpathians where old legends, monsters, and a vampire regime have all become real.

Locations

Svartrau

Svartrau is the capital and only true city in Vale Sangora, enriched by the silver trade. Merchants and power occupy the surface, while cellars, caves, and ancient structures run below.

Locations

Laslea

Laslea is the remote village where Coen was born and raised. The Black Death devastated the settlement and pushed both his family and the old order toward collapse.

Locations

Greifberg Castle

Greifberg Castle rises above Svartrau as Brencis's residence and the seat from which the vampire regime looks over the vale.

Locations

Howling Keep

Howling Keep is a legendary place deep in the Tantari Woods. Locals say it sometimes overlooks the canopy and sometimes vanishes, while its Lady in Black decides who finds the entrance.

Locations

Tantari Woods

Tantari Woods is a dense and unusually foreboding forest within Vale Sangora. Official lore places the legendary Howling Keep deep among its trees.

Game systems

Day, Night & the 30-day Clock

Coen has 30 in-game days to prevent his family from being executed, but this is not a real-time countdown. Only specific objectives, quests, and deliberate day-night switches advance world time.

Game systems

Swordmastery

Swordmastery emphasizes reading attacks, positioning, timing, and commitment. Players can use automatically directed omnidirectional attacks and blocks or select directions manually.

Game systems

Witchcraft

Witchcraft is Coen's supernatural daytime path. Power enters his body through runes cut into the skin; at night the wounds close and the runes stop working.

Game systems

Vampiric Abilities

Vampiric abilities awaken at night, giving Coen claws, heightened senses, and vertical movement. Deeper corruption opens stronger powers, but most demand a sacrifice.

Game systems

Blood Hunger

Blood Hunger is an active nighttime constraint. If Coen remains blood-starved, he may lose control of his body and attack an NPC to drain their blood.

Game systems

Character Progression

Coen has three ability paths: Swordmastery, Witchcraft, and Vampiric powers. They share experience and skill points, but each path also has its own knowledge or corruption gates.

Enemies

Blood Guards

Blood Guards are humans bound by dark rites and placed under the influence of vrakhiri blood. The Xanthe encounter shown officially includes three dual-wielding guards stronger than ordinary humans.

Enemies

Kobold

Kobolds are sentient, mostly subterranean monsters that treat mines and caves as their territory. They know the tunnels and attack distracted prey in groups.

Enemies

Ancient Undead

Ancient Undead are animated human corpses found in sealed tombs and ruins. They were once warriors or guardians and remain bound to a duty after everything human has gone.

Enemies

Psoglav

A Psoglav is a canine transformed when a vrakhiri fang lodges in its body. What survives becomes a corrupted predator driven by a hunger for fresh blood.

Guide

How the 30-day Clock Really Works

Use four rules to understand the story clock: which actions cost time, which exploration does not, and when switching between day and night is worthwhile.

Guide

Exploring Vale Sangora

The map is visible from the beginning, but activities must be identified through clues and visits. A region locks its difficulty when first entered, and the south is generally harder.

Guide

Spoiler-free Achievement Planning

The launch version has 46 Steam achievements: 25 described as public and 21 hidden. Story choices mean one playthrough cannot unlock them all.

Checklist

Steam achievements

The 23 achievements with currently visible conditions, category filters, and a launch unlock-rate snapshot.